importPackage(net.sf.odinms.server.maps);
var status = 0;
var qty = -1;
//玩具组
var itemget = new Array(1092022, 1002743, 1102040, 1102041, 1102042, 1102043, 1302013, 1302021, 1302024, 1302049, 1312002, 1312012, 1322009, 1332032, 1332053, 1432013);
//图腾1
var itemtx = new Array(1202030, 1202034, 1202038, 1202026);
//图腾需要物品1
var needthingtx = new Array(
Array(Array(4031996, 1), Array(4007000, 50), Array(4001126, 100)),
Array(Array(4031996, 1), Array(4007000, 50), Array(4001126, 100)),
Array(Array(4031996, 1), Array(4007000, 50), Array(4001126, 100)),
Array(Array(4031996, 1), Array(4007000, 50), Array(4001126, 100))
);
//图腾2
var itemtx1 = new Array(1202029, 1202033, 1202037, 1202025);
//图腾需要物品2
var needthingtx1 = new Array(
Array(Array(4031995, 1), Array(4007001, 50), Array(4001126, 200)),
Array(Array(4031995, 1), Array(4007001, 50), Array(4001126, 200)),
Array(Array(4031995, 1), Array(4007001, 50), Array(4001126, 200)),
Array(Array(4031995, 1), Array(4007001, 50), Array(4001126, 200))
);
//图腾3
var itemtx2 = new Array(1202028, 1202032, 1202036, 1202024);
//图腾需要物品3
var needthingtx2 = new Array(
Array(Array(4031994, 1), Array(4007004, 50), Array(4001126, 300)),
Array(Array(4031994, 1), Array(4007004, 50), Array(4001126, 300)),
Array(Array(4031994, 1), Array(4007004, 50), Array(4001126, 300)),
Array(Array(4031994, 1), Array(4007004, 50), Array(4001126, 300))
);
//图腾4
var itemtx3 = new Array(1202000,1202001,1202002,1202003);
//图腾需要物品4
var needthingtx3 = new Array(
Array(Array(1202028, 1), Array(1202029, 1),Array(1202030, 1)),
Array(Array(1202032, 1), Array(1202033, 1),Array(1202034, 1)),
Array(Array(1202036, 1), Array(1202037, 1),Array(1202038, 1)),
Array(Array(1202024, 1), Array(1202025, 1),Array(1202026, 1))
);
//徽章1
var itemtx4 = new Array(1142393,1142409,1142340,1142345);
//徽章1需要物品4
var needthingtx4 = new Array(
Array(Array(1142503, 1), Array(1142504, 1),Array(1142496, 1)),
Array(Array(1142502, 1), Array(1142501, 1),Array(1142496, 1)),
Array(Array(1142500, 1), Array(1142574, 1),Array(1142496, 1)),
Array(Array(1142502, 1), Array(1142574, 1),Array(1142496, 1))
);
//装备1
var itemtx5 = new Array(1112428,1003540);
//装备1需要物品4
var needthingtx5 = new Array(
Array(Array(1142393, 1), Array(1142409, 1),Array(1142340, 1),Array(1142345, 1),Array(1202000, 1),Array(1202001, 1),Array(1202002, 1),Array(1202003, 1)),
Array(Array(1142393, 1), Array(1142409, 1),Array(1142340, 1),Array(1142345, 1),Array(1202000, 1),Array(1202001, 1),Array(1202002, 1),Array(1202003, 1))
);
//玩具组需要物品
var needthing = new Array(
Array(Array(4000169, 200), Array(4000188, 200), Array(4000187, 200), Array(4001126, 500), Array(4033220, 1)),
Array(Array(4032312, 300), Array(4000059, 300), Array(4000169, 400), Array(4000188, 500), Array(4000187, 300), Array(4001126, 1000), Array(4033220, 3)),
Array(Array(4000059, 300), Array(4000169, 300), Array(4000188, 300), Array(4000187, 300), Array(4001126, 800), Array(4033220, 2)),
Array(Array(4000059, 500), Array(4000169, 500), Array(4000188, 500), Array(4000187, 500), Array(4001126, 1500), Array(4033220, 5)),
Array(Array(4000059, 300), Array(4000169, 300), Array(4000188, 300), Array(4000187, 300), Array(4001126, 800), Array(4033220, 2)),
Array(Array(4000059, 300), Array(4000169, 300), Array(4000188, 300), Array(4000187, 300), Array(4001126, 800), Array(4033220, 2)),
Array(Array(4000169, 100), Array(4000188, 100), Array(4000187, 200), Array(4001126, 500), Array(4033220, 1)),
Array(Array(4000169, 100), Array(4000188, 150), Array(4000187, 200), Array(4001126, 500), Array(4033220, 1)),
Array(Array(4000169, 200), Array(4000188, 250), Array(4000187, 300), Array(4001126, 800), Array(4033220, 2)),
Array(Array(4032312, 300), Array(4000059, 500), Array(4000169, 300), Array(4000188, 300), Array(4001126, 1000), Array(4033220, 3)),
Array(Array(4000169, 100), Array(4000188, 100), Array(4000187, 100), Array(4001126, 500), Array(4033220, 1)),
Array(Array(4000169, 50), Array(4000188, 80), Array(4000187, 150), Array(4001126, 500), Array(4033220, 1)),
Array(Array(4000169, 50), Array(4000188, 50), Array(4000187, 70), Array(4001126, 500), Array(4033220, 1)),
Array(Array(4000169, 300), Array(4000188, 400), Array(4000187, 400), Array(4001126, 800), Array(4033220, 2)),
Array(Array(4000169, 330), Array(4000188, 280), Array(4000187, 350), Array(4001126, 1000), Array(4033220, 3)),
Array(Array(4000169, 300), Array(4000188, 300), Array(4000187, 450), Array(4001126, 800), Array(4033220, 2))
);
//卷轴组
var itemgetqc = new Array(
2340000, 2040807, 2040303, 2040506, 2040710, 2043003, 2043303, 2043703, 2043803, 2044003, 2044019, 2044303, 2044403, 2044503, 2044603, 2044703, 2044815, 2044908,2045202,2043411,2043610,2045212);
//卷轴需要物品Array(4004000,5),
var needthingqc = new Array(
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2040805, 1), Array(2040804, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2040302, 1), Array(2040301, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2040502, 1), Array(2040501, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2040705, 1), Array(2040704, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2043002, 1), Array(2043001, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2043302, 1), Array(2043301, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2043702, 1), Array(2043701, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2043802, 1), Array(2043801, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2044002, 1), Array(2044001, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2044014, 1), Array(2044012, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2044302, 1), Array(2044301, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2044402, 1), Array(2044401, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2044502, 1), Array(2044501, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2044602, 1), Array(2044601, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2044702, 1), Array(2044701, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2044802, 1), Array(2044801, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2044902, 1), Array(2044901, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2044802, 1), Array(2044801, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2043302, 1), Array(2043301, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2043302, 1), Array(2043301, 1), Array(4033220, 1)),
Array(Array(4004000, 10), Array(4004001, 10), Array(4004002, 10), Array(4004003, 10), Array(2043302, 1), Array(2043301, 1), Array(4033220, 1)));
//椅子组
var itemgetyz = new Array(3010006, 3010007, 3010008, 3010009, 3010010, 3010016, 3010017, 3010018, 3010024, 3010025, 3010051, 3010052);
//椅子组需要物品
var needthingyz = new Array(
Array(Array(4000132, 100), Array(4000282, 130), Array(4003005, 200), Array(4001126, 400), Array(4033220, 1)),
Array(Array(4000132, 300), Array(4000282, 380), Array(4003005, 400), Array(4001126, 500), Array(4033220, 2)),
Array(Array(4000132, 300), Array(4000282, 380), Array(4003005, 400), Array(4001126, 500), Array(4033220, 2)),
Array(Array(4000132, 300), Array(4000282, 380), Array(4003005, 400), Array(4000471, 400), Array(4001126, 1000), Array(4033220, 3)),
Array(Array(4000132, 300), Array(4000282, 300), Array(4003005, 300), Array(4001126, 500), Array(4033220, 2)),
Array(Array(4000132, 300), Array(4000282, 300), Array(4003005, 300), Array(4001126, 500), Array(4033220, 2)),
Array(Array(4000132, 300), Array(4000282, 300), Array(4003005, 300), Array(4001126, 500), Array(4033220, 2)),
Array(Array(4000132, 150), Array(4000282, 200), Array(4003005, 200), Array(4001126, 400), Array(4033220, 1)),
Array(Array(4000132, 100), Array(4000282, 100), Array(4003005, 150), Array(4001126, 250), Array(4033220, 1)),
Array(Array(4000132, 150), Array(4000282, 200), Array(4003005, 200), Array(4001126, 400), Array(4033220, 2)),
Array(Array(4000132, 300), Array(4000282, 380), Array(4003005, 400), Array(4000471, 400), Array(4001126, 750), Array(4033220, 2)),
Array(Array(4000132, 300), Array(4000282, 380), Array(4003005, 400), Array(4000471, 400), Array(4001126, 750), Array(4033220, 2)));
//徽章组
var itemgethz = new Array(1142503, 1142504, 1142502, 1142501, 1142500, 1142574, 1142496);
//徽章组需要物品
var needthinghz = new Array(
Array(Array(4000132, 300), Array(4000059, 300), Array(4000169, 208), Array(4000188, 258), Array(4000187, 208), Array(4001126, 300), Array(4033220, 10)),
Array(Array(4000132, 300), Array(4000059, 300), Array(4000169, 208), Array(4000188, 258), Array(4000187, 208), Array(4001126, 300), Array(4033220, 10)),
Array(Array(4000132, 300), Array(4000059, 300), Array(4000169, 208), Array(4000188, 258), Array(4000187, 208), Array(4001126, 300), Array(4033220, 10)),
Array(Array(4000132, 300), Array(4000059, 300), Array(4000169, 208), Array(4000188, 258), Array(4000187, 208), Array(4001126, 300), Array(4033220, 10)),
Array(Array(4000132, 300), Array(4000059, 300), Array(4000169, 208), Array(4000188, 258), Array(4000187, 208), Array(4001126, 300), Array(4033220, 10)),
Array(Array(4000132, 300), Array(4000059, 300), Array(4000169, 208), Array(4000188, 258), Array(4000187, 208), Array(4001126, 300), Array(4033220, 10)),
Array(Array(4000132, 300), Array(4000059, 300), Array(4000169, 208), Array(4000188, 258), Array(4000187, 208), Array(4001126, 300), Array(4033220, 10))
);
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (status == 0 && mode == 0) {
cm.dispose();
return;
} else if (status >= 0 && mode == 0) {
cm.sendOk("下次如果需要制作装备请来找我哦!");
cm.dispose();
return;
}
if (mode == 1) status++;
else status--;
if (status == 0) {
cm.sendSimple("#fEffect/ItemEff/1112811/0/0##fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k\r\n#e#b==============================================#k\r\n\r\n#e#b你想制作装备嘛?但是我不是每天都能按时工作,呼呼.但是做出来的装备可能发生意想不到的变化!嗯,比如说做出两件,但是也有一定几率发生失败。失误失误难免的嘛#k\r\n#e#b==============================================#k\r\n#fEffect/ItemEff/1112811/0/0##fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k#fEffect/ItemEff/1112811/0/0##n#k\r\n\r\n#e#r==============================================#k\r\n#fEffect/ItemEff/1112312/0/3##r1#k.#L118##e我想制作充值人民币800装备【火】#b#l\r\n\r\n#e#r==============================================#k\r\n#fEffect/ItemEff/1112312/0/3##r2#k.#L66##e#r我想制作徽章【火爆】#b#l\r\n\r\n#e#r==============================================#k\r\n#fEffect/ItemEff/1112312/0/3##r3#k.#L0##b我想制作玩具/披风/盾牌.#l\r\n\r\n#e#r==============================================#k\r\n#fEffect/ItemEff/1112312/0/3##r4#k.#L2#我想制作椅子#l\r\n\r\n#e#r==============================================#k\r\n#fEffect/ItemEff/1112312/0/3##r5#k.#L60##e#b我想做全属性10-108徽章[新]↓↓#b#l\r\n\r\n#e#r==============================================#k\r\n#fEffect/ItemEff/1112312/0/3##r6#k.#L23##e#r我想制作全属性10-50图腾[木]【火】#b#l\r\n\r\n#e#r==============================================#k\r\n#fEffect/ItemEff/1112312/0/3##r7#k.#L24##e我想制作全属性20-50图腾[银]【火】#b#l\r\n\r\n#e#r==============================================#k\r\n#fEffect/ItemEff/1112312/0/3##r8#k.#L25##e#r我想制作全属性30-50图腾[金]【火】#b#l\r\n\r\n#e#r==============================================#k\r\n#fEffect/ItemEff/1112312/0/3##r9#k.#L26##e#g我想制作人物后面漂浮全属性带攻击的#l\r\n 88-388图腾全属性带攻击[僵尸]【火】#v1202001##b#l\r\n\r\n#e#r==============================================#k");
} else if (status == 1) {
if (selection == 0) {
status = 3;
var smed = "";
for (var i = 0; i < itemget.length; i++) {
smed += "\r\n#L" + i + "##b#z" + itemget[i] + "##l";
}
cm.sendSimple("以下是我能为你制作的玩具:" + smed);
} else if (selection == 1) {
status = 2;
var smed = "";
for (var i = 0; i < itemgetqc.length; i++) {
smed += "\r\n#L" + i + "##b#z" + itemgetqc[i] + "##l";
}
cm.sendSimple("以下是我能为你制作的卷轴:" + smed);
} else if (selection == 66) {
status = 67;
var smed = "";
for (var i = 0; i < itemgethz.length; i++) {
smed += "\r\n#L" + i + "##b#z" + itemgethz[i] + "##l";
}
cm.sendSimple("以下是我能为你制作的新徽章:" + smed);
} else if (selection == 2) {
status = 6;
var smed = "";
for (var i = 0; i < itemgetyz.length; i++) {
smed += "\r\n#L" + i + "##b#z" + itemgetyz[i] + "##l";
}
cm.sendSimple("以下是我能为你制作的椅子:\r\n椅子每周都会更新一批哟" + smed);
} else if (selection == 23) {
status = 28;
var smed = "";
for (var i = 0; i < itemtx.length; i++) {
smed += "\r\n#L" + i + "##b#z" + itemtx[i] + "##l";
}
cm.sendSimple("以下是我能为你制作的图腾:\r\n图腾制作出来属性为全属性(10~50)" + smed);
} else if (selection == 24) {
status = 33;
var smed = "";
for (var i = 0; i < itemtx1.length; i++) {
smed += "\r\n#L" + i + "##b#z" + itemtx1[i] + "##l";
}
cm.sendSimple("以下是我能为你制作的图腾:\r\n图腾制作出来属性为全属性(20~50)" + smed);
} else if (selection == 25) {
status = 36;
var smed = "";
for (var i = 0; i < itemtx2.length; i++) {
smed += "\r\n#L" + i + "##b#z" + itemtx2[i] + "##l";
}
cm.sendSimple("以下是我能为你制作的图腾:\r\n图腾制作出来属性为全属性(30~50)" + smed);
} else if (selection == 26) {
status = 40;
var smed = "";
for (var i = 0; i < itemtx3.length; i++) {
smed += "\r\n#L" + i + "##b#z" + itemtx3[i] + "##l";
}
cm.sendSimple("以下是我能为你制作人物漂浮的图腾:\r\n图腾制作出来属性为全属性唯一带攻击还没绝版哦抓紧时间(88~388)" + smed);
} else if (selection == 60) {
status = 61;
var smed = "";
for (var i = 0; i < itemtx4.length; i++) {
smed += "\r\n#L" + i + "##b#z" + itemtx4[i] + "##l";
}
cm.sendSimple("以下是我能为你制作独特的徽章:\r\n徽章制作出来属性为全属性唯一带攻击还没绝版哦抓紧时间(10~108)" + smed);
} else if (selection == 118) {
status = 119;
var smed = "";
for (var i = 0; i < itemtx5.length; i++) {
smed += "\r\n#L" + i + "##b#z" + itemtx5[i] + "##l";
}
cm.sendSimple("以下是我能为你制作充值800奖励:\r\n充值800奖励制作出来属性为全属性唯一带攻击还没绝版哦抓紧时间(888~1800)" + smed);
}
} else if (status == 2) {
if (cm.getMeso() < 1500) {
cm.sendNext("你金币好像不够吧?多赚点钱再来吧。你可以把你穿的衣服卖掉……或者在海边打猎,怪物会掉落金币……赚钱的办法很多呀!");
cm.dispose();
} else {
cm.gainMeso(-1500);
cm.getChar().saveLocation(SavedLocationType.FLORINA);
cm.warp(110000000, 0);
cm.dispose();
}
} else if (status == 3) {
status = 5;
var prompt = "";
prompt += "#v" + itemgetqc[selection] + "##b#z" + itemgetqc[selection] + "##k制作需要:";
prompt += "\r\n\r\n";
for (var m = 0; m < needthingqc[selection].length; m++) {
prompt += " #v" + needthingqc[selection][m][0] + "##z" + needthingqc[selection][m][0] + "# #b" + needthingqc[selection][m][1] + " #k个\r\n";
}
prompt += "\r\n#v4033220##z4033220#在每个小时的挑战粉扎掉落哟\r\n确定收集好了以上物品吗?";
qty = selection;
cm.sendYesNo(prompt);
} else if (status == 5) {
var prompt = "";
var complete = true;
for (var i = 0; i < needthing[qty].length; i++) {
if (!cm.haveItem(needthing[qty][i][0], needthing[qty][i][1])) {
complete = false;
}
}
if (!complete || !cm.canHold(itemgetqc[qty])) {
prompt += "请你确认有需要的物品或背包的其它窗口有空间。";
} else {
for (var i = 0; i < needthing[qty].length; i++) {
cm.gainItem(needthing[qty][i][0], -needthing[qty][i][1]);
}
cm.gainItem(itemget[qty], 1);
prompt += "成功换取#b:#z" + itemget[qty] + "#.";
}
cm.sendOk(prompt);
cm.dispose();
} else if (status == 29) {
status = 30;
var prompt = "";
prompt += "#v" + itemtx[selection] + "##b#z" + itemtx[selection] + "##k10~50全属性制作需要:";
prompt += "\r\n\r\n";
for (var m = 0; m < needthingtx[selection].length; m++) {
prompt += " #v" + needthingtx[selection][m][0] + "##z" + needthingtx[selection][m][0] + "# #b" + needthingtx[selection][m][1] + " #k个\r\n\r\n";
}
prompt += "100修为点(挂在市场每分钟增加)\r\n确定收集好了以上物品吗?";
qty = selection;
cm.sendYesNo(prompt);
} else if (status == 31) {
var prompt = "";
var complete = true;
for (var i = 0; i < needthingtx[qty].length; i++) {
if (!cm.haveItem(needthingtx[qty][i][0], needthingtx[qty][i][1])) {
complete = false;
}
}
if (!complete || !cm.canHold(itemtx[qty]) || cm.getXw() < 100) {
prompt += "请你确认有需要的物品或背包的其它窗口有空间和足够的修炼点";
} else {
for (var i = 0; i < needthingtx[qty].length; i++) {
cm.gainItem(needthingtx[qty][i][0], -needthingtx[qty][i][1]);
}
randxlslot = Math.floor(Math.random() * 8) + 18;
var ii = Packages.server.MapleItemInformationProvider.getInstance();
var type = Packages.constants.GameConstants.getInventoryType(itemtx[qty]); //帽子
var toDrop = ii.randomizeStats(ii.getEquipById(itemtx[qty])).copy(); // 生成一个Equip类
toDrop.setStr(randxlslot); //装备力量
toDrop.setDex(randxlslot); //装备敏捷
toDrop.setInt(randxlslot); //装备智力
toDrop.setLuk(randxlslot); //装备运气
cm.getPlayer().getInventory(type).addItem(toDrop); //将这个装备放入包中
cm.getC().getSession().write(Packages.tools.MaplePacketCreator.addInventorySlot(type, toDrop)); //刷新背包
cm.setXw(cm.getXw() - 100);
cm.worldMessage("『图腾系统』:恭喜" + cm.getChar().getName() + ",在市场凯茜处制作了图腾[木]");
prompt += "成功换取#b:#z" + itemtx2[qty] + "#.";
}
cm.sendOk(prompt);
cm.dispose();
} else if (status == 34) {
status = 35;
var prompt = "";
prompt += "#v" + itemtx1[selection] + "##b#z" + itemtx1[selection] + "##k20~50全属性制作需要:";
prompt += "\r\n\r\n";
for (var m = 0; m < needthingtx1[selection].length; m++) {
prompt += " #v" + needthingtx1[selection][m][0] + "##z" + needthingtx1[selection][m][0] + "# #b" + needthingtx1[selection][m][1] + " #k个\r\n\r\n";
}
prompt += "200修为点(挂在市场每分钟增加)\r\n确定收集好了以上物品吗?";
qty = selection;
cm.sendYesNo(prompt);
} else if (status == 36) {
var prompt = "";
var complete = true;
for (var i = 0; i < needthingtx1[qty].length; i++) {
if (!cm.haveItem(needthingtx1[qty][i][0], needthingtx1[qty][i][1])) {
complete = false;
}
}
if (!complete || !cm.canHold(itemtx1[qty]) || cm.getXw() < 200) {
prompt += "请你确认有需要的物品或背包的其它窗口有空间和足够的修炼点";
} else {
for (var i = 0; i < needthingtx1[qty].length; i++) {
cm.gainItem(needthingtx1[qty][i][0], -needthingtx1[qty][i][1]);
}
randxlslot = Math.floor(Math.random() * 12) + 25;
var ii = Packages.server.MapleItemInformationProvider.getInstance();
var type = Packages.constants.GameConstants.getInventoryType(itemtx1[qty]); //帽子
var toDrop = ii.randomizeStats(ii.getEquipById(itemtx1[qty])).copy(); // 生成一个Equip类
toDrop.setStr(randxlslot); //装备力量
toDrop.setDex(randxlslot); //装备敏捷
toDrop.setInt(randxlslot); //装备智力
toDrop.setLuk(randxlslot); //装备运气
cm.getPlayer().getInventory(type).addItem(toDrop); //将这个装备放入包中
cm.getC().getSession().write(Packages.tools.MaplePacketCreator.addInventorySlot(type, toDrop)); //刷新背包
cm.setXw(cm.getXw() - 200);
cm.worldMessage("『图腾系统』:恭喜" + cm.getChar().getName() + ",在市场凯茜处制作了图腾[银]");
prompt += "成功换取#b:#z" + itemtx1[qty] + "#.";
}
cm.sendOk(prompt);
cm.dispose();
} else if (status == 37) {
status = 38;
var prompt = "";
prompt += "#v" + itemtx2[selection] + "##b#z" + itemtx2[selection] + "##k30~50全属性制作需要:";
prompt += "\r\n\r\n";
for (var m = 0; m < needthingtx2[selection].length; m++) {
prompt += " #v" + needthingtx2[selection][m][0] + "##z" + needthingtx2[selection][m][0] + "# #b" + needthingtx2[selection][m][1] + " #k个\r\n\r\n";
}
prompt += "300修为点(挂在市场每分钟增加)\r\n确定收集好了以上物品吗?";
qty = selection;
cm.sendYesNo(prompt);
} else if (status == 39) {
var prompt = "";
var complete = true;
for (var i = 0; i < needthingtx2[qty].length; i++) {
if (!cm.haveItem(needthingtx2[qty][i][0], needthingtx2[qty][i][1])) {
complete = false;
}
}
if (!complete || !cm.canHold(itemtx2[qty]) || cm.getXw() < 300) {
prompt += "请你确认有需要的物品或背包的其它窗口有空间和足够的修炼点";
} else {
for (var i = 0; i < needthingtx2[qty].length; i++) {
cm.gainItem(needthingtx2[qty][i][0], -needthingtx2[qty][i][1]);
}
randxlslot = Math.floor(Math.random() * 19) + 25;
var ii = Packages.server.MapleItemInformationProvider.getInstance();
var type = Packages.constants.GameConstants.getInventoryType(itemtx2[qty]); //帽子
var toDrop = ii.randomizeStats(ii.getEquipById(itemtx2[qty])).copy(); // 生成一个Equip类
toDrop.setStr(randxlslot); //装备力量
toDrop.setDex(randxlslot); //装备敏捷
toDrop.setInt(randxlslot); //装备智力
toDrop.setLuk(randxlslot); //装备运气
cm.getPlayer().getInventory(type).addItem(toDrop); //将这个装备放入包中
cm.getC().getSession().write(Packages.tools.MaplePacketCreator.addInventorySlot(type, toDrop)); //刷新背包
cm.setXw(cm.getXw() - 300);
cm.worldMessage("『图腾系统』:恭喜" + cm.getChar().getName() + ",在市场凯茜处制作了图腾[金]");
prompt += "成功换取#b:#z" + itemtx2[qty] + "#.";
}
cm.sendOk(prompt);
cm.dispose();
} else if (status == 41) {
status = 42;
var prompt = "";
prompt += "#v" + itemtx3[selection] + "##b#z" + itemtx3[selection] + "##k88~388全属性制作需要:";
prompt += "\r\n\r\n";
for (var m = 0; m < needthingtx3[selection].length; m++) {
prompt += " #v" + needthingtx3[selection][m][0] + "##z" + needthingtx3[selection][m][0] + "# #b" + needthingtx3[selection][m][1] + " #k个\r\n\r\n";
}
prompt += "1888修为点(挂在市场每分钟增加)\r\n确定收集好了以上物品吗?";
qty = selection;
cm.sendYesNo(prompt);
} else if (status == 43) {
var prompt = "";
var complete = true;
for (var i = 0; i < needthingtx3[qty].length; i++) {
if (!cm.haveItem(needthingtx3[qty][i][0], needthingtx3[qty][i][1])) {
complete = false;
}
}
if (!complete || !cm.canHold(itemtx3[qty]) || cm.getXw() < 1888) {
prompt += "请你确认有需要的物品或背包的其它窗口有空间和足够的修炼点";
} else {
for (var i = 0; i < needthingtx3[qty].length; i++) {
cm.gainItem(needthingtx3[qty][i][0], -needthingtx3[qty][i][1]);
}
randxlslot = Math.floor(Math.random() * 88) + 212;
var ii = Packages.server.MapleItemInformationProvider.getInstance();
var type = Packages.constants.GameConstants.getInventoryType(itemtx3[qty]); //帽子
var toDrop = ii.randomizeStats(ii.getEquipById(itemtx3[qty])).copy(); // 生成一个Equip类
toDrop.setStr(randxlslot); //装备力量
toDrop.setDex(randxlslot); //装备敏捷
toDrop.setInt(randxlslot); //装备智力
toDrop.setLuk(randxlslot); //装备运气
toDrop.setMatk(randxlslot);//攻击
toDrop.setWatk(randxlslot);//魔法攻击
cm.getPlayer().getInventory(type).addItem(toDrop); //将这个装备放入包中
cm.getC().getSession().write(Packages.tools.MaplePacketCreator.addInventorySlot(type, toDrop)); //刷新背包
cm.setXw(cm.getXw() - 1888);
cm.worldMessage("『僵尸图腾系统』:恭喜" + cm.getChar().getName() + ",在市场凯茜处制作了漂浮【僵尸图腾】");
prompt += "成功换取#b:#z" + itemtx3[qty] + "#.";
}
cm.sendOk(prompt);
cm.dispose();
} else if (status == 62) {
status = 63;
var prompt = "";
prompt += "#v" + itemtx4[selection] + "##b#z" + itemtx4[selection] + "##k10~108全属性制作需要:";
prompt += "\r\n\r\n";
for (var m = 0; m < needthingtx4[selection].length; m++) {
prompt += " #v" + needthingtx4[selection][m][0] + "##z" + needthingtx4[selection][m][0] + "# #b" + needthingtx4[selection][m][1] + " #k个\r\n\r\n";
}
prompt += "1888修为点(挂在市场每分钟增加)\r\n确定收集好了以上物品吗?";
qty = selection;
cm.sendYesNo(prompt);
} else if (status == 64) {
var prompt = "";
var complete = true;
for (var i = 0; i < needthingtx4[qty].length; i++) {
if (!cm.haveItem(needthingtx4[qty][i][0], needthingtx4[qty][i][1])) {
complete = false;
}
}
if (!complete || !cm.canHold(itemtx4[qty]) || cm.getXw() < 1888) {
prompt += "请你确认有需要的物品或背包的其它窗口有空间和足够的修炼点";
} else {
for (var i = 0; i < needthingtx4[qty].length; i++) {
cm.gainItem(needthingtx4[qty][i][0], -needthingtx4[qty][i][1]);
}
randxlslot = Math.floor(Math.random() * 13) + 66;
var ii = Packages.server.MapleItemInformationProvider.getInstance();
var type = Packages.constants.GameConstants.getInventoryType(itemtx4[qty]); //帽子
var toDrop = ii.randomizeStats(ii.getEquipById(itemtx4[qty])).copy(); // 生成一个Equip类
toDrop.setStr(randxlslot); //装备力量
toDrop.setDex(randxlslot); //装备敏捷
toDrop.setInt(randxlslot); //装备智力
toDrop.setLuk(randxlslot); //装备运气
toDrop.setMatk(randxlslot);
toDrop.setWatk(randxlslot);
cm.getPlayer().getInventory(type).addItem(toDrop); //将这个装备放入包中
cm.getC().getSession().write(Packages.tools.MaplePacketCreator.addInventorySlot(type, toDrop)); //刷新背包
cm.setXw(cm.getXw() - 1888);
cm.worldMessage("『徽章全属性』:恭喜" + cm.getChar().getName() + ",在市场凯茜处制作了【全属性的徽章】");
prompt += "成功换取#b:#z" + itemtx4[qty] + "#.";
}
cm.sendOk(prompt);
cm.dispose();
} else if (status == 120) {
status = 121;
var prompt = "";
prompt += "#v" + itemtx5[selection] + "##b#z" + itemtx5[selection] + "##k888~1800全属性制作需要:";
prompt += "\r\n\r\n";
for (var m = 0; m < needthingtx5[selection].length; m++) {
prompt += " #v" + needthingtx5[selection][m][0] + "##z" + needthingtx5[selection][m][0] + "# #b" + needthingtx5[selection][m][1] + " #k个\r\n\r\n";
}
prompt += "288888修为点(挂在市场每分钟增加)\r\n确定收集好了以上物品吗?";
qty = selection;
cm.sendYesNo(prompt);
} else if (status == 122) {
var prompt = "";
var complete = true;
for (var i = 0; i < needthingtx5[qty].length; i++) {
if (!cm.haveItem(needthingtx5[qty][i][0], needthingtx5[qty][i][1])) {
complete = false;
}
}
if (!complete || !cm.canHold(itemtx5[qty]) || cm.getXw() < 288888) {
prompt += "请你确认有需要的物品或背包的其它窗口有空间和足够的修炼点";
} else {
for (var i = 0; i < needthingtx5[qty].length; i++) {
cm.gainItem(needthingtx5[qty][i][0], -needthingtx5[qty][i][1]);
}
randxlslot = Math.floor(Math.random() * 888) + 888;
var ii = Packages.server.MapleItemInformationProvider.getInstance();
var type = Packages.constants.GameConstants.getInventoryType(itemtx5[qty]); //帽子
var toDrop = ii.randomizeStats(ii.getEquipById(itemtx5[qty])).copy(); // 生成一个Equip类
toDrop.setStr(randxlslot); //装备力量
toDrop.setDex(randxlslot); //装备敏捷
toDrop.setInt(randxlslot); //装备智力
toDrop.setLuk(randxlslot); //装备运气
toDrop.setMatk(randxlslot);
toDrop.setWatk(randxlslot);
cm.getPlayer().getInventory(type).addItem(toDrop); //将这个装备放入包中
cm.getC().getSession().write(Packages.tools.MaplePacketCreator.addInventorySlot(type, toDrop)); //刷新背包
cm.setXw(cm.getXw() - 288888);
cm.worldMessage("『全属性充值RMB装备』:恭喜" + cm.getChar().getName() + ",在市场凯茜处制作了【充值RMB装备】");
prompt += "成功换取#b:#z" + itemtx5[qty] + "#.";
}
cm.sendOk(prompt);
cm.dispose();
} else if (status == 4) {
var prompt = "";
prompt += "#v" + itemget[selection] + "##b#z" + itemget[selection] + "##k制作需要:";
prompt += "\r\n\r\n";
for (var m = 0; m < needthing[selection].length; m++) {
prompt += " #v" + needthing[selection][m][0] + "##z" + needthing[selection][m][0] + "# #b" + needthing[selection][m][1] + " #k个\r\n";
}
prompt += "\r\n#v4033220##z4033220#在每个小时的挑战粉扎掉落哟\r\n确定收集好了以上物品吗?";
qty = selection;
cm.sendYesNo(prompt);
} else if (status == 6) {
var prompt = "";
var complete = true;
for (var i = 0; i < needthingqc[qty].length; i++) {
if (!cm.haveItem(needthingqc[qty][i][0], needthingqc[qty][i][1])) {
complete = false;
}
}
if (!complete || !cm.canHold(itemgetqc[qty])) {
prompt += "请你确认有需要的物品或背包的其它窗口有空间。";
} else {
for (var i = 0; i < needthingqc[qty].length; i++) {
cm.gainItem(needthingqc[qty][i][0], -needthingqc[qty][i][1]);
}
cm.gainItem(itemgetqc[qty], 1);
prompt += "成功换取#b:#z" + itemgetqc[qty] + "#.";
}
cm.sendOk(prompt);
cm.dispose();
} else if (status == 7) {
var prompt = "";
prompt += "#v" + itemgetyz[selection] + "##b#z" + itemgetyz[selection] + "##k制作需要:";
prompt += "\r\n\r\n";
for (var m = 0; m < needthingyz[selection].length; m++) {
prompt += " #v" + needthingyz[selection][m][0] + "##z" + needthingyz[selection][m][0] + "# #b" + needthingyz[selection][m][1] + " #k个\r\n";
}
prompt += "\r\n#v4033220##z4033220#在每个小时的挑战粉扎掉落哟\r\n确定收集好了以上物品吗?";
qty = selection;
cm.sendYesNo(prompt);
} else if (status == 8) {
var prompt = "";
var complete = true;
for (var i = 0; i < needthingyz[qty].length; i++) {
if (!cm.haveItem(needthingyz[qty][i][0], needthingyz[qty][i][1])) {
complete = false;
}
}
if (!complete || !cm.canHold(itemgetyz[qty])) {
prompt += "请你确认有需要的物品或背包的其它窗口有空间。";
} else {
for (var i = 0; i < needthingyz[qty].length; i++) {
cm.gainItem(needthingyz[qty][i][0], -needthingyz[qty][i][1]);
}
cm.gainItem(itemgetyz[qty], 1);
prompt += "成功换取#b:#z" + itemgetyz[qty] + "#.";
}
cm.sendOk(prompt);
cm.dispose();
} else if (status == 68) {
var prompt = "";
prompt += "#v" + itemgethz[selection] + "##b#z" + itemgethz[selection] + "##k制作需要:";
prompt += "\r\n\r\n";
for (var m = 0; m < needthinghz[selection].length; m++) {
prompt += " #v" + needthinghz[selection][m][0] + "##z" + needthinghz[selection][m][0] + "# #b" + needthinghz[selection][m][1] + " #k个\r\n";
}
prompt += "\r\n#v4033220##z4033220#在每个小时的挑战粉扎掉落哟\r\n确定收集好了以上物品吗?";
qty = selection;
cm.sendYesNo(prompt);
} else if (status == 69) {
var prompt = "";
var complete = true;
for (var i = 0; i < needthinghz[qty].length; i++) {
if (!cm.haveItem(needthinghz[qty][i][0], needthinghz[qty][i][1])) {
complete = false;
}
}
if (!complete || !cm.canHold(itemgethz[qty])) {
prompt += "请你确认有需要的物品或背包的其它窗口有空间。";
} else {
for (var i = 0; i < needthinghz[qty].length; i++) {
cm.gainItem(needthinghz[qty][i][0], -needthinghz[qty][i][1]);
}
cm.gainItem(itemgethz[qty], 1);
prompt += "成功换取#b:#z" + itemgethz[qty] + "#.";
}
cm.sendOk(prompt);
cm.dispose();
}
}
}
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